Something to think about to get us started today...
So far, Marching Off the Map has shown us in detail how the students of today will face problems tomorrow that we cannot even fathom yet. Our best hope is to prepare them to problem solve and equip them with the skills they will need. How are you equipping them to navigate the inevitable changes in our world? If you're still using the antiquated maps we discussed last week, you may not be reaching them and efficiently equipping them with your message. Let's explore!
In Cartographer's Notebook #2: Meet the Natives, we examined our ability to connect with this generation and gave ourselves a score on one of the seven main ways to engage them:
1. Keep it Short
2. Make it Visual
3. Feed Curiosity
4. Give them Ownership
5. Make it Interactive
6. Gamify your content
7. Offer a Cause
For our second Map Maker activity, let's revisit some of our "old maps," old ways and old lesson plans.
1. Pick a lesson plan you currently teach or maybe haven't taught in a while that you think needs to be "remapped." This can be for any of your subject areas or any form of delivery (virtual or in-person, formal classroom or otherwise)!
(If you are still developing your curriculum as a new or soon-to-be teacher, or if you'd just like to start from scratch, skip to step 2!)
2. Read through your lesson plan and examine it with your new understanding of Gen Z. What are some things you like about this lesson? What would you like to change about it?
3. Pick one of the seven ways to engage Gen Z from the list above. Add, remove, and "remap" your lesson with the focus of at least one of these areas!
Here are some questions to get you started:
- How can you condense the message?
- What visual aides can you add that will enhance the message or content?
- Could I add a layer of mystery or inquiry to this lesson to pique curiosity?
- How can I turn the responsibility around and make this a student-driven lesson?
- Can I reinvent my delivery and approach here to make it less of a lecture?
- What aspects of pop culture can I incorporate to gamify this lesson?
- How can I give this content real-world application and meaning through creating a purpose or problem to solve?
4. Post your lesson in the "Marching Off the Map - Chapter 3" category folder, and then check back often to see your fellow explorers' ideas! I hope you will comment some encouragement on any ideas you like, and even offer your own ideas to further develop your peers' lessons! See instructions on how to post your lesson in the folder here: Uploading and Categorizing Files.docx
Bonus: Add a comment below linking to your lesson! Once you have uploaded your lesson, come back to this post. Click the "Add Comment" button as usual. In the text box, type the "@" symbol. A variety of people, places and content will show up. Start typing the name of your document and it should show up. Simply click on it to add it as a link in the comment.